Assassin's Creed Shadows could get a tougher difficulty setting, if players are up for the challenge

Assassin's Creed Shadows could get a tougher difficulty setting, if players are up for the challenge

Assassin's Creed Shadows could get a lot harder in future, for those looking for a greater challenge.

News in brief

  • The team at Ubisoft are considering an even tougher difficulty setting.
  • Right now the game has three difficulty options for combat and stealth: Easy, Normal, and Expert.
  • The team is currently working on player , with a number of bug fixes and feature enhancements expected soon.

 

Jonathan Dumont, creative director for Assassin's Creed Shadows, says the Ubisoft team is "actively looking at... making even a tougher setting for difficulty for some of our players."

In conversation with GamesRadar+ at the 2025 Game Developers Conference, Dumont taunted the game's most hardcore players, saying, "How challenging do you want it? But we're looking at these things and monitoring what people say about the game."

Currently players can choose between three difficulty levels for combat and stealth: Easy, Normal, and Expert, with some players wondering just how much more difficult stealth could become.

Dumont says the team is currently working on the "constructive " recieved so far from players. That means we can expect "quite a but of bug fixes and little feature enhancement stuff" inthe coming months.

We've already seem some patches drop for the game, most recently Title update 1.0.1, which landed on March 27 and addresseda number of global stabilization issues alongside some PS5 and PC photo mode issues that could cause crashes.

Despite the numerous delays that plagued the game's launch, Assassin's Creed Shadows has had a healthy debut, with one million players on launch day. It delivered the second-highest Day 1 sales revenue in the history of the Assassin's Creed franchise, beaten only by Valhalla. On Steam, it reached a peak concurrent player count of 64,825 players on March 23.

The action RPG, which is the fourteenth major instalment in the series, is set in feudal Japan during the Azuchi-Momoyama period (1579), a time of intense civil war.