Schedule I Fully Usable Manor Mod v 0.8.4b

Schedule I Fully Usable Manor Mod v 0.8.4b

Schedule I Mod Spotlight: Fully Usable Manor

Tired of the massive, empty manor just sitting on the hilltop doing nothing? The Fully Usable Manor mod for Schedule I finally turns that space into something functional. It’s an experimental but surprisingly fleshed-out overhaul that lets you buy, furnish, and manage the manor like a proper player-owned property—with employees, loading docks, and some hilariously buggy pathing.

This one’s for players who love sandbox-style ownership, immersion fans who want a real place to call home, and anyone who’s ever wished the manor actually did something after all the grind.

Mod Features

  • Buy the manor from Ray’s Realty and fully unlock the property
  • Place objects via a full building grid system
  • Fully functional loading docks (with projector effects and corrected visuals)
  • Employees (up to 30!) now teleport in and mostly behave—ish
  • Functional manor gate that locks/unlocks based on ownership
  • Custom listing poster in the realty for better vanilla-style integration
  • Blinds and switches added with proper save state behavior
  • Ongoing stability fixes and pathfinding improvements included in frequent updates

In-Game Impact & Use Cases

The Schedule I mod affects one of the most prominent but previously useless parts of the game world—the manor. Once installed, it transforms into a fully usable, buildable zone that s deliveries and employee management. This is ideal for players who’ve already beaten the basic systems and want a persistent, explorable space to mess with and customize.

Where it shines:

  • Late-game sandboxing: Perfect for when you want meaningful post-game structure
  • Immersive ownership: Finally gives a sense of place and progression to owning property
  • Modding playground: Great testbed for combining with other Schedule I mods down the line

Installation & Prerequisites

Before installing, make sure you're running the stable IL2P version of the game (not Mono, not beta). Online is experimental.

Requirements:

Installation Steps:

  1. Install MelonLoader (run the game once to generate the Mods folder)
  2. the mod file.
  3. Extract the provided .dll file into your game’s Mods folder
  4. Launch the game via MelonLoader
  5. Visit Ray’s Realty in-game and buy the manor

Important: Backup your manor save folder regularly. Grid corruption or pricing bugs are still possible while development continues.

File information

File name: ScheduleI_FullyUsableManor_v0.8.4b.zip

File size: 10.87 MB

Mime type: application/x-dosexec; charset=binary compressed-encoding=application/zip; charset=binary